Sarah, a half-faerie red wolf woman, has size-shifting and magical powers tied to the moon’s phase. On the night of a supermoon, she discovers her powers exponentially more powerful—and loses herself in them. Will there be much of a planet left by the time she recovers?
Two cats go in search of an attractive punk mouse girl they’d met at a club the previous night, intrigued by the blunt way she’d said she could “own” them. Are they calling her bluff…or getting collared?
Jeve and Juniper from “The Familiar” return! Jeve, now moderately successful as a traveling wizard, takes on what should be a simple case of banishing a minor demon while musing on the greater challenge of his relationship to the coyote spirit.
Jeve has become an itinerant magician in a land where magic is being eclipsed by the new wonders of engineering and steam. His bad luck, though, changes when he finds a coyote familiar—one who may be much more than she appears.
While Arilin long ago settled into a new life, at times she’s haunted not merely by her past but by that present: in a land where godlike power sometimes seems to flow like water, being a “mere” giantess can feel almost inconsequential. An unusual acquaintance presents an opportunity for her to confront past and present together—on a trip to the land of the dead.
Years after she’d been ripped from her early life, Arilin Thorferra is less sociopath than socialite. Contacts she’s made at the club she’d started, though, have convinced her to try her hand at something she’d never dreamed of.
A caustic but brilliant programmer is dragged by her friend to a new virtual reality game installation. While she starts out more irritated than excited, she finds an interesting bug to exploit, letting both of them wreak cartoonish havoc—at least while they can remain a step or two ahead of management.