Ordered by publication date, most recent to last. Also see the indexes by genre, character and title.
At a Halloween party, a group of friends tries to summon a demon. Most of them aren’t serious about the ritual…but one of them is. And while the demon may not be after anyone’s soul, she has her own reasons for appearing.
A vignette about a young human fascinated by furry giantesses who’s talked his way into being taken home by a beautiful giant raccoon woman. What she wants out of the encounter might not be what he does.
A troubled coyote girl—or perhaps a coyote girl who’s a lot of trouble—applies to a “last chance” high school, and tries to convince her interviewers to let her attend.
Sarah, a half-faerie red wolf woman, has size-shifting and magical powers tied to the moon’s phase. On the night of a supermoon, she discovers her powers exponentially more powerful—and loses herself in them. Will there be much of a planet left by the time she recovers? Of course, with faerie magic, things are often more complicated than that in the end…
Two cats go in search of an attractive punk mouse girl they’d met at a club the previous night, intrigued by the blunt way she’d said she could “own” them. Are they calling her bluff…or getting collared?
A quick and brutal vignette inspired by Strega’s picture of a giraffe woman eating a lioness. More vore than macro, except to the degree that giraffes are naturally giant.
Jeve and Juniper from “The Familiar” return! Jeve, now moderately successful as a traveling wizard, takes on what should be a simple case of banishing a minor demon while musing on the greater challenge of his relationship to the coyote spirit.
A myth featuring Inanael, the goddess of death, who first appeared here in “If Lethe Should Be Passed.”
Jeve has become an itinerant magician in a land where magic is being eclipsed by the new wonders of engineering and steam. His bad luck, though, changes when he finds a coyote familiar—one who may be much more than she appears.
While Arilin long ago settled into the world of the Giants’ Club and the college she teaches at, at times she’s haunted not merely by her past but by that present: in a land where godlike power sometimes seems to flow like water, being a “mere” giantess can feel almost inconsequential. An unusual acquaintance presents an opportunity for her to confront past and present together—on a trip to the land of the dead.
Years after she’d been ripped from her early life, Arilin Thorferra is less sociopath than socialite. Contacts she’s made at the club she’d started, though, have convinced her to try her hand at something she’d never dreamed of: teaching students at a new college for both littles and giants alike. In theory, it’s right up her alley. In practice, she might be in over her head, giantess or not.
A genius painter is famed for creating living artwork, and his masterpiece is a vixen that becomes whatever the audience images her to be: lover, pet, femme fatale—or apocalypse.
A caustic but brilliant programmer is dragged by her friend to a new virtual reality game installation. While she starts out more irritated than excited, she finds an interesting bug to exploit, letting both of them wreak cartoonish havoc—at least while they can remain a step or two ahead of management.
A comics artist known for drawing giantesses gets dragged to an outdoor rave by his roommate and set up on a blind date there. The roommate knows something he doesn’t.
A lion travels to post-colonial Africa to negotiate with an impala tribe on behalf of the Royal African Mining Company, expecting to have the upper hand in a game of diplomacy. He hadn’t expected the tribal ambassadress to be Swarakubwa.